Essence Runes

Essence Runes

Essence runes were implemented into the Cabal Online system during the Alma and Siena update, aiming to enhance character abilities by assigning stats based on the level of both the user and the essence rune. Upon reaching level 120, you can receive AXP when you hit monsters. This means that the higher the level of the defeated monster, the greater the AXP gained.

The Yellow bar represents AXP

When you reach enough AXP to fill a bar, that is, 10,000,000, you will earn 1 Soul Point, known as AP. The limit for accumulating AP points is 2000.

When you equip a rune in your character, you'll spend AP according to the rune's requirements. All enhancement levels will use AP and possibly enhancement-related items. So, if your character has 400 points and uses 20, you'll have 380 and can easily accumulate AP points up to 2000!

By default, the number of Runes that can be equipped is 16, which can be expanded through the use of Rune Slot Extenders.

  • Rune slot Extenders

  • Avaliable trough Chloe Crafting in Port Lux

Materiais:

  • 10 Orbs of Wind

  • 10 Orbs of Earth

  • 10 Orbs of Ice

  • 10 Orbs of Fire

  • Gems can be obtained in the Legendary chest of Premium DX's (Elite)

Check the table for the avaliable runes:

EXP

EXP II

Skill EXP per Hit

Party EXP

Pet EXP

Alzs Drop Ammount

Alzs Drop Rate

Alzs Bomb Chance

Attack Rate

Attack Rate II

Defense Rate

Defense Rate II

Ignore Resist Critical Rate

Resist Down

Resist Knock Back

Resist Stun

Resist Critical Damage

Resist Skill Amp.

Ignore Resist Critical DMG

Ignore Resist Skill Amp.

Ignore Damage Reduction

SRT▼

DEX▼

INT▼

SRT II▼

DEX II▼

INT II

HP

HP II

HP III

MP

Attack

Magic Attack

Attack II

Magical Attack II

Defense

Defense II

Max HP Absorb Up

Max MP Absorb Up

HP Absorb Up

MP Absorb Up

Sword Skill Amp.

Magic Skill Amp.

Sword Skill Amp. II

Magic Skill Amp. II

Normal DMG UP

Max Critical Rate

Critical DMG

Critical DMG II

Damage Reduction

Damage Reduction II

Accuracy

Penetration

Penetration II

Ignore Penetration

Ignore Penetration II

Ignore Accuracy

Ignore Evasion

Cancel Ignore Penetration

Resist Critical Rate

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